AUGMENTED REALITY CAPTURE THE FLAG

Abstract The advent of mobile gaming brought about a new age of how video games are regarded in the context of mobility. Previously, a person would have to own a specialized gaming device that enabled them play on the move. Devices such as the PlayStation Portable and Nintendo’s series of GameBoy devices made this a possibility. However, mobile games have always offered a constraint on the type of interactions they offer players. A mobile game is only as enjoyable as the quality of information it displays on the screen and how it displays this information. A new way of viewing the game world would create a new type of interaction for players, and create a new way for them to enjoy mobile games. This paper reports on the project Augmented Reality: Capture the Flag, which offers a solution to the problem of mundane interactions by using augmented reality as a means of extending the screen of a mobile device. Augmented reality will attempt to reconcile the real world with the game world, creating an illusion of the game world existing in the physical world.

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APA

HUSSEIN, W (2021). AUGMENTED REALITY CAPTURE THE FLAG. Afribary. Retrieved from https://tracking.afribary.com/works/augmented-reality-capture-the-flag

MLA 8th

HUSSEIN, WUMPINI "AUGMENTED REALITY CAPTURE THE FLAG" Afribary. Afribary, 02 Apr. 2021, https://tracking.afribary.com/works/augmented-reality-capture-the-flag. Accessed 24 Nov. 2024.

MLA7

HUSSEIN, WUMPINI . "AUGMENTED REALITY CAPTURE THE FLAG". Afribary, Afribary, 02 Apr. 2021. Web. 24 Nov. 2024. < https://tracking.afribary.com/works/augmented-reality-capture-the-flag >.

Chicago

HUSSEIN, WUMPINI . "AUGMENTED REALITY CAPTURE THE FLAG" Afribary (2021). Accessed November 24, 2024. https://tracking.afribary.com/works/augmented-reality-capture-the-flag