DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL

Abstract
This Project Work Termed Design and Implementation of computer based game software for secondary school level is of the opinion to develop a standard platform to aid intelligent tests for secondary school gamers and other users of intelligent quotient tests. The system provides room for rapid tests and user assessment for respective participants of the system. it encompasses a well designed interface that aids user friendliness and flexible user manipulations for new and old computer users. the system is ideal for all users, both old and young, students, workers and career developers of several fields of work and associate bodies and correspondence.

                               TABLE OF CONTENT
TITTLE PAGE                        ----------------------------- I
APPROVAL PAGE                   ----------------------------- II  
DEDICATION                        ----------------------------- III
ACKNOWLEDGEMENT            ----------------------------- IV
ABSTRACT                           ------------------------------ V
TABLE OF CONTENT             ------------------------------ VI-IX

CHAPTER ONE
1.0     INTRODUCTION                               ------------- 1
1.1BACKGROUND OF STUDY                   ------------- 3
1.2 STATEMENT OF PROBLEM                 -------------- 4
1.3AIMS AND OBJECTIVE OF STUDY        ------------- 5
1.4SIGNIFICANCE OF THE STUDY            ------------- 6
1.5SCOPE OF THE STUDY                       --------------6 
1.6LIMITATION OF STUDY                      -------------- 7
1.7DEFINITION OF TERMS                     -------------- 7


CHAPTER TWO
LITERATURE PREVIEW
2.0    INTRODUCTION                             ----------------- 8
2.1    DEFINITION OF TERMS                  ----------------- 9
2.2    THE CONCEPT OF QUESTION AND ANSWER GAME-- 10
2.3   TYPES OF MAINTENANCE                 ----------------- 13
2.4   QUESTION AND ANSWER GAME SOFTWARE ---------- 13
2.5   CHARACTERISTICS OF A GOOD QUESTION AND ANSWER         GAME SOFTWARE                                             ------------ 15
2.6   THE PURPOSE OF QUESTION AND ANSWER GAME ------15
2.7   WHY USING GAMES                              ---------------- 15
     
          CHAPTER THREE
SYSTEM ANALYSIS AND DESIGN
3.0  INTRODUCTION                           ---------------------16
3.1  SYSTEM ANALYSIS                      ----------------------18
3.2.1 DETAILDE DEFINITION OF THE PROBLE   ------------20
3.3   FEASIBILITY STUDY                                ------------23
3.3.1 INTERVIEW METHOD                              ------------26
3.3.2 OBSERVATION                                       ------------29
3.3.3 REVIEW OF PROCEDURE MANUAL OR EXISTING SYSTEM/PROCEDURE                                     -----------34
3.3.4  EVALUATION OF FORMS                        ------------37
3.4    MODULATORY                                       ------------37
3.5   TOP-DOWN PROGRAM DESIGN                -----------37
3.6   SYSTEM FLOWCHART                              ------------37
3.7   PROGRAM FLOWCHART                            ----------38
3.8   FILE MAINTENANCE MODULE                    ---------38
33.9   MAIN MENU SPECIFICATION                    ---------39

    CHAPTER FOUR
SYSTEM IMPLEMENTATION
4.1  INTRODUCTION                                ---------------- 40
4.2  JUSTIFICATIO OF PROGRAMING LANGUAGE SYSTEM CONTROL                                                 ---------------40
4.3  SYSTEM REQUIREMET                         ---------------41
4.3.1 HARDWARE REQUIREMENT                --------------- 42
4.4   IMPLEMENTATION OF DETAILS           ----------------43
4.4.1 CODING                                           ----------------43
4.4.2 SYSTEM TESTING                             ----------------43
4.4.3 TRAINING AND RETRAINING OF GAMING OR GANIZATION STAFF                                     --------------50
4.4.1 FILE CONSERVATION                           ------------- 53
4.4.5 PARALLEL SYSTEM OF CONVERSATION
4.4.6 CHANGE OVER PROCEDURE          ------------------ 53
4.4.7 RECOMMENDATION                   -------------------57
4.4.8 COMMISSIONIG                         ------------------- 59
4.4.9 USER MANUAL                            ------------------- 60
4.4.10  MAINTENANCE DETAIL               ------------------ 64

CHAPTER FIVE
5.1  SUMMARY                                   ---------------------69
5.2  CONCLUSION                               --------------------70
5.3  RECOMMENDATION                       --------------------71

5.4 APPENDIX                                     --------------------72

5.5  REFERENCES                                --------------------82


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APA

Ojo, I. (2018). DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL. Afribary. Retrieved from https://tracking.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school-935

MLA 8th

Ojo, Ifeanyichukwu "DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL" Afribary. Afribary, 29 Jan. 2018, https://tracking.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school-935. Accessed 23 Nov. 2024.

MLA7

Ojo, Ifeanyichukwu . "DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL". Afribary, Afribary, 29 Jan. 2018. Web. 23 Nov. 2024. < https://tracking.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school-935 >.

Chicago

Ojo, Ifeanyichukwu . "DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL" Afribary (2018). Accessed November 23, 2024. https://tracking.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school-935