Computer games have become a common form of entertainment in the 21st century and fast advancement in computer technology and internet speed have helped entertainment software developers to create graphical games that keep a variety of players’ interest. The emergence of artificial intelligence systems has evolved computer gaming technology in new and profound ways. Artificial intelligence provides the illusion of intelligence in the behaviour of Non-Playable-Characters. The aim of this study is to design a computerized snooker game system which can accommodate both human and computer players. This game improves the human player’s perception of fair game play and allows for continued interest in playing. The programming language used to implement this game is C# which is acting as the front-end while SQLite database is acting as the backend.
Emudiaga Eric, R. (2021). Design and Implementation of Computerised Snooker Game. Afribary. Retrieved from https://tracking.afribary.com/works/design-and-implementation-of-computerized-snooker
Emudiaga Eric, Rukevwe "Design and Implementation of Computerised Snooker Game" Afribary. Afribary, 26 Jul. 2021, https://tracking.afribary.com/works/design-and-implementation-of-computerized-snooker. Accessed 09 Nov. 2024.
Emudiaga Eric, Rukevwe . "Design and Implementation of Computerised Snooker Game". Afribary, Afribary, 26 Jul. 2021. Web. 09 Nov. 2024. < https://tracking.afribary.com/works/design-and-implementation-of-computerized-snooker >.
Emudiaga Eric, Rukevwe . "Design and Implementation of Computerised Snooker Game" Afribary (2021). Accessed November 09, 2024. https://tracking.afribary.com/works/design-and-implementation-of-computerized-snooker