Electronic Commerce And Procurement In Retail Businesses A Case Study Of Game

ABSTRACT

The Purpose of this study under the topic of "Electronic Commerce and Procurement"

aimed at examining the role of effective e-commerce on the efficiency of the

procurement functions in Game retail shop

The methodology applied for this study was mainly a descriptive and analytical type of

research. Whereby it also included the use of quantitative and qualitative methods which

the researcher used to collect both numetical and non-numerical data respectively, these

methods was used in order to avoid bias in formations that would arose from the data

being collected

Findings, when the final results were tabulated, the researcher found out that most of the

mral living are computer illiterate, hardly know how to read and write, on the

teclmological perspective, there are few technocrats to handle and control the security for

efficient mnning of the online venture,

The researcher therefore recommended the government to introduce a supportive syllabus

in Primary and Secondary schools so as to revamp the trend for the next generation, the

bnsiness fraternity are to recruit skilled personnel, lastly the government cwTently should

embark on mass sensitization on the new development

In conclusion, the government has the biggest role to play in full transformation through

her relevant authorities with the help of the Medias, on the business fraternity they have

to bare the cost of relevant directives like Auto Teller Machine A TM attendances for

purchases using credit cards to enable the shoppers easily learn