ABSTRACT
The Purpose of this study under the topic of "Electronic Commerce and Procurement"
aimed at examining the role of effective e-commerce on the efficiency of the
procurement functions in Game retail shop
The methodology applied for this study was mainly a descriptive and analytical type of
research. Whereby it also included the use of quantitative and qualitative methods which
the researcher used to collect both numetical and non-numerical data respectively, these
methods was used in order to avoid bias in formations that would arose from the data
being collected
Findings, when the final results were tabulated, the researcher found out that most of the
mral living are computer illiterate, hardly know how to read and write, on the
teclmological perspective, there are few technocrats to handle and control the security for
efficient mnning of the online venture,
The researcher therefore recommended the government to introduce a supportive syllabus
in Primary and Secondary schools so as to revamp the trend for the next generation, the
bnsiness fraternity are to recruit skilled personnel, lastly the government cwTently should
embark on mass sensitization on the new development
In conclusion, the government has the biggest role to play in full transformation through
her relevant authorities with the help of the Medias, on the business fraternity they have
to bare the cost of relevant directives like Auto Teller Machine A TM attendances for
purchases using credit cards to enable the shoppers easily learn
JACKSON, K (2021). Electronic Commerce And Procurement In Retail Businesses A Case Study Of Game. Afribary. Retrieved from https://tracking.afribary.com/works/electronic-commerce-and-procurement-in-retail-businesses-a-case-study-of-game
JACKSON, KIDEGA "Electronic Commerce And Procurement In Retail Businesses A Case Study Of Game" Afribary. Afribary, 03 Jun. 2021, https://tracking.afribary.com/works/electronic-commerce-and-procurement-in-retail-businesses-a-case-study-of-game. Accessed 14 Nov. 2024.
JACKSON, KIDEGA . "Electronic Commerce And Procurement In Retail Businesses A Case Study Of Game". Afribary, Afribary, 03 Jun. 2021. Web. 14 Nov. 2024. < https://tracking.afribary.com/works/electronic-commerce-and-procurement-in-retail-businesses-a-case-study-of-game >.
JACKSON, KIDEGA . "Electronic Commerce And Procurement In Retail Businesses A Case Study Of Game" Afribary (2021). Accessed November 14, 2024. https://tracking.afribary.com/works/electronic-commerce-and-procurement-in-retail-businesses-a-case-study-of-game