Level of Videogames Addiction of Senior High School Students During The Covid-19 Pandemic

9 PAGES (1758 WORDS) Sociology Paper

The purpose of this study is to find out the level of videogames addiction of Senior High School students during this pandemic and how it affects the factors under time management, physical health, mental health and social interaction.

STATEMENT OF THE PROBLEM

Is there a significant difference in the level of e-games addiction to Senior High School students before and during this Covid-19 pandemic?

Is there a significant difference in the level of e-games addiction to Senior High School students during this Covid-19 pandemic when grouped according to sex?

Is there a significant relationship between the factors that affect the level of e-games addiction to Senior High School students during this Covid-19 pandemic?